Climbable Interaction Part 1
For this tutorial I followed VR Playground's tutorial:
The first step was finding the 4.26 template's blueprint pre-made BP_PickupCube. Then, double click to open up the event graph. I disabled the 'stimulate physics' feature- this is because otherwise, the cube will fall to the ground, which you don't want to happen when climbing. The cube will now stay stationary. Also, I deleted every node from inside the event graph.
To make this 'cube' climable, I went into the BP_motioncontroller blueprint, and went to the 'get actor near hand' section. I removed the 'does implement interface' and 'branch' nodes, and from the 'array element' I created the nodes get class and class is child of. From the loop body I created a branch.
Moving onto the grab actor, the first thing to do was delete the set attached actor. I replaced this with 'cast to BP_pickupcube'.
I also deleted the rumble controller, motion controller and pickup nodes, and made sure to hit compile and save. Moving onto variables, I created a boolean called isClimbing. Additionally, I set the attached actor and connected everything.
Stay tuned for part 2!
Visual Reality
Explore the map and try out the different interactions.
Status | Prototype |
Category | Assets |
Author | lish123 |
Tags | customise, First-Person, functions, interactions, Singleplayer |
More posts
- Design ElementsJan 20, 2023
- ChallengesJan 20, 2023
- Drawing on SurfacesJan 16, 2023
- Climable Interaction Part 2Jan 16, 2023
- Interactive buttonJan 16, 2023
- Making a Simple Menu in VRNov 01, 2022
- Making an Interactable Door in VROct 14, 2022
- Getting StartedOct 14, 2022
Leave a comment
Log in with itch.io to leave a comment.