Visual Reality
Devlog
- January 16, 2023 by lish123#climbing, #part 2, #is valid, #node, #motioncontrollerpawnTutorial followed: For part 2 of making my climable mechanic in game, I focused on the pawn. I double clicked on the blueprint for MotionControllerPawn. I created a variable named ClimbingHand. The ne... Continue reading
- October 14, 2022 by lish123#assets, #function, #timeline, #nodes, #animation, #pivotTutorial followed: The first step I took for making my door was creating a blueprint class actor and naming it 'door'. I then added a component- static mesh, and grabbed the premade asset called 'door... Continue reading
- October 14, 2022 by lish123#assets, #functions, #interactable, #door, #unreal engine 4In the initial proposal of my project, my idea was too ambitious. I was, at first, overwhelmed by the clutter in Unreal Engine 4, but managed to figure things out. I realised that I could not make the... Continue reading